Motocross The Game completed its crowdfunding campaign on Kickstarter after securing $148,248 from 1,480 backers, surpassing its baseline goal of $100,000. Developed by Virtual MX Studios, the title is an online-focused motocross simulator built on Unreal Engine 5. While core funding was already secured prior to the campaign, the crowdfunding drive served to expand the development team, accelerate feature production, and establish direct testing loops with community backers.
Kickstarter Funding Results and Stretch Targets
The initial funding threshold for the project was set at $100,000. Virtual MX Studios confirmed during the campaign that the project did not rely strictly on Kickstarter to guarantee release, as foundational development was self-funded. The crowdfunding funds were instead dedicated to accelerating progress and hiring additional programmers, artists, and physics specialists.
The campaign crossed the finish line with $148,248 pledged, unlocking team expansion milestones and providing funding for extended feature pipelines. Public stretch goals outlined during the campaign included:
- Crossplay integration at launch (targeted at $200,000)
- Expanded motorcycle customization options
- Additional licensed tracks and real-world environments
- Supplemental competition modes and freestyle stunt mechanics
Following the close of the campaign, late pledges and pre-orders continued through the official game website at motocrossthegame.com.
Backer Tiers and Access Rewards
Reward tiers ranged from entry-level digital pre-orders to VIP community tiers granting direct access to developers and live esport event benefits. Early access to closed test builds was restricted to higher-tier supporters.
| Tier Name | Pledge Amount | Core Inclusions and Perks |
|---|---|---|
| MTG Privateer Rider | $49 | Digital game copy at release |
| MTG Bronze Rider | $69 | Digital game copy, exclusive Founder in-game title |
| MTG Silver Rider | $99 | Digital game copy |
| MTG Gold Rider | $499 | Game copy, Alpha testing keys, Founder Discord role, BronzeTech cosmetic pack, 1-year racing subscription, Founder title |
| MTG Platinum Rider | $999 | Game copy, Alpha keys, Founder Discord role, BronzeTech and SilverTech packs, 1-year racing subscription, rare title |
| MTG World Champion | $2,499 | Game copy, Alpha keys, Beta channel access, Lifetime Premium subscription, Inner Circle Discord role, BronzeTech and SilverTech packs |
| MTG Inner Circle Member | $4,999 | Game copy, Alpha keys, Beta access, Lifetime Premium, VIP seating at Virtual MX LAN events, GoldTech, SilverTech, and BronzeTech packs |
Backers at the Gold tier ($499) and above received Steam keys for the closed Alpha, allowing them to test early physics revisions, practice compounds, and multiplayer netcode under non-disclosure agreements prior to public release.
Development Roadmap and Release Schedule
Development operates across six distinct phases outlined during the crowdfunding campaign:
- Phase 1 to Phase 3 (Completed): Team assembly, game vision design, initial mechanical development, public project announcement, compound build, and Kickstarter completion.
- Phase 4 (Alpha & Multiplayer): Delivery of Alpha builds to Gold Tier and higher backers, integration of multiplayer server logic, and web leaderboard infrastructure.
- Phase 5 (Public Demonstrations): Gameplay trailer debuts and public demo rollouts.
- Phase 6 (Release): Release v1.0 on PC, followed by dedicated console launches on PlayStation 5 and Xbox Series X|S.
The project experienced a production delay from its original late 2025 target. Steam store data lists the official PC Early Access window as November 2026. Kickstarter backers receive access to Steam builds in October, ahead of the broader public Early Access rollout.
Core Simulation Features Backed by the Project
Virtual MX Studios approaches the title as an esports-focused simulator rather than an arcade racer, utilizing several specific physics and gameplay architectures:
- Dual-Body Physics Model: The bike and rider are calculated as two distinct physics bodies. Players independently manage machine trajectory and rider weight shifts to load suspension through berms, lock into ruts, and balance aerial pitch for whips and scrubs.
- Tire and Surface Modeling: Traction calculations employ the Pacejka "magic tire formula" combined with custom dirt friction algorithms that react to track wear, tire camber, and dynamic load.
- Unreal Engine 5 Infrastructure: The visuals implement Nanite geometric rendering, Lumen global illumination, TSR upscaling, and support for DLSS and FSR performance modes.
- Ranked Competition Structure: Multiplayer runs on dedicated servers using a Dual Rating System that calculates Skill Rating (pace and finishing position) alongside Safety Rating (incident points, contact, and off-track occurrences). Online competition organizes around 12-week seasons, with a non-championship Week 13 designated for special events and patch testing.
- Real-Time Track Tracking: Rather than simple checkpoint triggers, server telemetry tracks wheel positions against digital boundary maps, computing Delta time penalties if an off-track excursion provides an advantage.
- Official Partnerships: The studio secured licensing as the official video game of the AMA Arenacross series, alongside confirmed OEM motorcycle partnerships with Yamaha and Ducati.
Frequently Asked Questions
When does Early Access start on Steam?
Official Steam data lists the PC Early Access launch for November 2026. Backers who supported the crowdfunding campaign receive early Steam key distribution in October.
Which platforms will receive the game?
The game is slated for PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series X|S. Early Access testing begins on PC, with console versions arriving later in the development cycle.
Did the project require the Kickstarter to finish development?
Development was self-funded prior to crowdfunding. Virtual MX Studios confirmed that reaching the $100,000 threshold was not required to complete the game, but the campaign allowed the studio to expand its staff and accelerate production milestones.
How does the ranked license system work?
Online ranked competition features five tiered licenses: Rookie, Amateur, Pro-Am, Semi-Pro, and Pro. Rookie competition is restricted to 125cc two-stroke bikes, Amateur incorporates 125cc two-strokes and 250cc four-strokes, while Pro requires 250cc or 450cc four-stroke machinery. Safety ratings start at 2.5 and scale up to 4.99; reaching a CR above 4 enables immediate mid-season promotion.
Can casual players turn on riding aids?
Adjustable rider assists are built into the game. Players can learn weight transfer, throttle and clutch control at their own pace before turning them down.










