Motocross The Game launches into PC Early Access with a standard edition price tag of $39.99 (€39.90), avoiding the feared $80 base entry fee. While pre-order tiers and special backer bundles scale up to $80, players who only want the standalone game pay forty dollars. Additional costs exist down the road through an optional competitive racing subscription and an in-game store powered by dual currencies.
| Edition / Purchase Tier | Estimated Price | What Is Included |
|---|---|---|
| Standard Edition | $39.99 / €39.90 | Core game, dual-body physics, standard bikes, free multiplayer lobbies |
| Pre-Order Bundles (Bronze / Silver / Gold) | Up to $80 | Core game plus bonus content, early test perks, or extra cosmetics |
| Competitive Racing Subscription | Sub-$4 per month | Access to dedicated ranked servers, esports events, and seasonal competitive tracks |
| MX Coins (Microtransactions) | Real money (rates unlisted) | Premium currency for optional DLC packs, OEM tracks, and gear |
Standard Edition vs. $80 Pre-Order Bundles
Community concern escalated when early listings displayed an $80 price tag. In communications with community creators, Virtual MX Studios CEO Nicolas Millot clarified that $80 reflects high-tier pre-order bundles, such as Bronze, Silver, and Gold packages, rather than the base game.
The standalone release on PC costs $39.99 at launch. On the Gamevestor platform, the public Early Access launch price appears as €39.90. Buyers who want only the baseline simulation experience can bypass the $80 packages entirely.
Early Access is scheduled to begin on November 10, 2026 for PC players, with Kickstarter backers receiving access in October 2026. Official Steam documentation confirms that the base price will rise when the game exits Early Access and transitions into the version 1.0 commercial launch.
Competitive Online Racing Subscription
Online functionality in Motocross The Game splits into free public lobbies and paid competitive ranked matchmaking.
Casual peer-to-peer multiplayer, custom lobbies, and private sessions with friends remain free of charge. Players do not need an active recurring payment to ride together online.
A paid model applies to serious ranked competition. The studio targets a monthly fee under the $4 mark to support ongoing dedicated server infrastructure and host structured esports events. Developer updates and community postings describe an Ultimate subscription model that provides active subscribers with access to ranked ladders, competitive tracks, and year-specific bike releases. This ranked system is scheduled for implementation later in development rather than the initial Early Access drop.
In-Game Economy: MX Points and MX Coins
The simulator incorporates two separate currencies to handle rider progression and post-launch content:
- MX Points: Earned directly by riding, performing whips and scrubs, setting fast lap times, and participating in online races. These points reward regular seat time.
- MX Coins: Purchased using real-world funds. These tokens unlock premium downloadable content, licensed gear, aftermarket cosmetics, and official track packages.
Virtual MX Studios has announced licensing partnerships with real manufacturers such as Yamaha and Ducati. While full specifics on individual item costs remain unconfirmed by the studio, cosmetic liveries, authentic manufacturer gear, and rider customizations can be saved locally and viewed by other players during multiplayer sessions.
Console Release and Hardware Costs
The PC version arrives first via Steam and Epic Games Store, with PlayStation 5 and Xbox Series X|S editions planned for version 1.0. Studio representatives have stated that console development requires extra testing and certification, placing console launches behind the PC build.
To run the PC version, players need to match the official hardware specifications published on the Steam store:
- Minimum Requirements: Windows 10 (64-bit), Ryzen 3 5300G or Intel Core i3-12100F, 16 GB RAM, AMD Radeon RX 6500 XT or Nvidia GeForce GTX 1650 Super, DirectX 11, and 30 GB available storage space.
- Recommended Requirements: Windows 11 (64-bit), Ryzen 5 5600X or Intel Core i5-12600K, 32 GB RAM, Nvidia GeForce RTX 3060 Ti / RTX 4060 Ti or AMD Radeon RX 6700 XT, DirectX 12, and 50 GB available storage space.
The simulation runs on Unreal Engine 5 and incorporates dual-body physics, dynamic track lighting, and Easy Anti-Cheat.
Frequently Asked Questions
Does Motocross The Game cost $80?
The base game costs $39.99 (€39.90). The $80 figure represents optional higher-tier bundles that package bonus perks and content alongside the game.
Is regular multiplayer locked behind a subscription?
Regular online racing and private lobbies are free. The planned subscription fee, targeted under $4 per month, applies only to dedicated competitive matchmaking and official esports modes.
Will the price go up after Early Access?
Official developer notes on Steam confirm the price will increase when Motocross The Game moves from Early Access to its full 1.0 release.
When does the game launch on consoles?
The console editions for PlayStation 5 and Xbox Series X|S are scheduled to arrive with the version 1.0 launch, following the PC Early Access window.











