Motocross The Game launches on Steam Early Access in November 2026 under developer and publisher Virtual MX Studios. Built on Unreal Engine 5, the simulator focuses on competitive esports competition, separate physical simulation for rider and bike, and dedicated multiplayer matchmaking. Kickstarter backers receive early access keys before the end of October 2026, ahead of the broader public PC rollout.

Steam Early Access Launch and Supported Platforms

The Steam release for Motocross The Game (Steam App ID 3188660) establishes the project's primary testing ground for competitive online racing. The development team shifted their timeline from an initial late-2025 projection to November 2026 to refine core handling systems before public access.

While the primary focus remains on the Windows PC edition through Steam and the Epic Games Store, console versions for PlayStation 5 and Xbox Series X|S are scheduled to follow. Virtual MX Studios has stated that console adaptations will proceed after the PC foundation reaches sufficient feature completeness, ensuring cross-platform stability later in the lifecycle.

Core Simulation and Dual-Body Physics

The physics architecture in Motocross The Game handles the machine and the rider as two distinct entities rather than a single unified asset. Through the Rider Physics V5 update, the rider model exerts dynamic force onto the bike, determining corner entry lines, bump absorption, and mid-air trajectory adjustments.

  • Dual-body calculations: Rider weight shifting dictates how deeply tires settle into ruts and how weight transfers through berms.
  • Disconnected machine classes: The 250F and 450F machines run independent power curves, gear ratios, chassis weights, and suspension rates rather than sharing scaled values.
  • Scalable rider assists: Players can toggle traction control, anti-wheelie, anti-stoppie, and automated shifting to reduce the barrier to entry while preserving full simulation when assists are turned off.
  • Ground interaction status: A custom proprietary terrain deformation model is under development by the studio, but developers confirmed it will not be active on day one of Early Access to ensure baseline physics are thoroughly refined first.

Confirmed OEM Brands and Track Selection

Virtual MX Studios has partnered with major manufacturers to supply licensed machinery at launch via dedicated DLC packs alongside base models.

Ducati joined the roster through an official OEM agreement featuring the Desmo450 MX four-stroke racer. Yamaha signed a strategic agreement introducing four-stroke and two-stroke classes, spanning the YZ450F, YZ250F, YZ250, and YZ125. The manufacturer's roadmap also includes youth machinery like the YZ85 and YZ65, as well as off-road entries such as the WR450F, WR250F, TT-R110, and TT-R50.

The development team uses drone scans and LIDAR workflows to construct real-world venues. Confirmed circuits across testing updates include:

  • Rödeby: Hard-pack Swedish layout updated through direct drone photogrammetry.
  • Midsummer Carnage: Deep rut track adapted from community-favorite racing layouts.
  • Pacific Crown: Sand circuit asking for its own lines, braking points and setup.
  • Estrella MX: Californian environment serving as the primary tutorial and onboarding course.
  • Green Peaks: Multi-elevation layout adjusted through community alpha feedback.
  • Linköping: A Swedish track based on 3D scan data collected by track artist JV.

Multiplayer Structure and Rating System

Online play operates through dedicated game servers managed directly by Virtual MX Studios. Racers can join public matchmaking queues or configure private, invite-only lobbies using Steam invites or session codes.

Fair competition relies on a Dual Rating System:

  1. Skill Rating: Measures pace and results.
  2. Safety Rating: Evaluates track etiquette.

Time-attack tracks connect directly to global web leaderboards tracking lap records to the millisecond. In addition, the game integrates official race procedures, including automated gate drop sequences, flagger signals, lap-down detection, and white/checkered flag triggers.

PC System Requirements

The official Steam store listing outlines the hardware specifications required to run the game on Windows systems.

SpecificationMinimum RequirementRecommended Requirement
Operating SystemWindows 10 (64-bit)Windows 11 (64-bit)
ProcessorAMD Ryzen 3 5300G / Intel Core i3-12100FAMD Ryzen 5 5600X / Intel Core i5-12600K
Memory16 GB RAM32 GB RAM
Graphics CardAMD Radeon RX 6500 XT / Nvidia GeForce GTX 1650 SuperNvidia RTX 3060 Ti / RTX 4060 Ti / AMD RX 6700 XT
DirectXVersion 11Version 12
Storage30 GB available space50 GB available space
NetworkBroadband Internet connectionBroadband Internet connection

Frequently Asked Questions

When does Motocross The Game release on Steam?

The public Steam Early Access release launches in November 2026. Backers of the official Kickstarter campaign gain access slightly earlier, prior to the end of October 2026.

Will dynamic terrain deformation be included on day one?

Virtual MX Studios has confirmed their proprietary terrain deformation system will not be part of the initial Early Access release. The studio plans to introduce it in subsequent updates after validating core bike physics with the player base.

What input devices does the Steam release support?

The game features full controller support, including dedicated support for DualSense gamepads.

Are Yamaha and Ducati bikes available in the base game?

Both manufacturers will appear via dedicated launch DLC packs, introducing the Ducati Desmo450 MX alongside Yamaha YZ series bikes.