Motocross The Game crossplay allows riders on PC, PlayStation 5, and Xbox Series X|S to compete together in shared online lobbies. Developed by Virtual MX Studios in Unreal Engine 5, the simulator runs all multiplayer sessions on dedicated servers with cross-platform matchmaking. Early Access opens first on PC in November 2026, and console editions will follow to unite all three platforms.
Confirmed Crossplay Platforms and Rollout Schedule
Virtual MX Studios structured the rollout to establish core physics and server stability on PC before expanding to console storefronts. The Steam store listing confirms cross-platform multiplayer, while the official website lists crossplay across three active platforms.
| Platform | Storefront / Hardware | Crossplay Status | Release Timing |
|---|---|---|---|
| PC | Steam / Epic Games Store | Confirmed | Early Access November 2026 |
| PlayStation 5 | PlayStation Store | Confirmed | Following PC Early Access |
| Xbox Series X|S | Microsoft Store | Confirmed | Following PC Early Access |
Initial development phases tested early bike-to-ground physics and animations with Kickstarter backers. Early Access opens in November 2026, with the proprietary terrain deformation system coming next. PlayStation 5 and Xbox Series X|S versions are scheduled to follow.
How Crossplay and Online Racing Operate
Online competition in Motocross The Game relies on dedicated server architecture designed to support esports tournaments and casual multiplayer without host-connection discrepancies.
Telemetry-Based Track Boundary Enforcement
Traditional motocross titles rely on fixed checkpoints to register cuts. Motocross The Game utilizes digital boundary mapping and real-time telemetry calculated directly on game servers:
- Digital maps mark track surfaces as either on-track or off-track.
- Servers continuously monitor both wheel positions. When both wheels cross into an off-track zone, an off-track event triggers.
- The server measures the rider's Delta time against a virtual prediction.
- Cutting a section without gaining a time advantage adds an incident point to track etiquette records.
- Cutting that produces a measurable time gain awards an incident point and adds a direct time penalty to the final race standings.
Riders receive immediate in-game notifications when penalties occur, allowing line corrections during live heats.
Dual Rating Matchmaking
To prevent mismatches across skill levels and input devices, matchmaking uses a Dual Rating System:
- Skill Rating: Measures race pace, finishing positions, and the comparative strength of opponents. Finishing ahead of higher-ranked racers increases this metric.
- Safety Rating (Clean Racing): Evaluates riding etiquette, starting at an index of 2.5 with a ceiling of 4.99. Leaving track boundaries, triggering crashes, or making heavy contact with competitors decreases this rating. Clean heats raise it. Falling below 2 puts riders at risk of demotion, while reaching 4 unlocks immediate promotion without waiting for seasonal resets.
Competitive Seasons and License Categories
The multiplayer framework operates on 12-week competitive seasons followed by a special week 13. During week 13, the development team deploys updates, resets seasonal leaderboards, and hosts non-ranked exhibition events.
Ranked competition restricts machine selection based on license classifications:
- Rookie: Restricted to 125cc two-stroke bikes.
- Amateur: Open to 125cc two-stroke and 250cc four-stroke bikes.
- Pro-Am and Semi-Pro: Open access across bike classes.
- Pro: Restricted to 250cc and 450cc four-stroke machinery.
Riders can test and ride any unlocked bike in non-ranked modes or practice sessions, but ranked matchmaking queues enforce the class caps assigned to each license grade.
Private Lobbies and Additional Modes
Outside of public ranked matchmaking, crossplay extends to custom sessions and standalone time trials:
- Private Lobbies: Players can organize invite-only races for their crew or league.
- Global Time Attack: Live leaderboards track lap times to the millisecond across every layout, organized separately by bike displacement and viewable both in-game and on the official website.
- Local Split-Screen: In addition to cross-platform online racing, developers planned local split-screen functionality for console and PC hardware.
Frequently Asked Questions
Does Motocross The Game support crossplay between PC and consoles?
Yes. Virtual MX Studios confirmed cross-platform multiplayer connecting PC, PlayStation 5, and Xbox Series X|S riders on shared dedicated servers.
When will crossplay be available?
PC Early Access launches in November 2026. Console versions for PlayStation 5 and Xbox Series X|S are scheduled to launch after the PC Early Access phase, activating full crossplay once released.
Can crossplay players join private lobbies together?
Yes. Players across all supported platforms can participate in both matchmaking queues and invite-only private rooms for league races.
Are bike setups and leaderboards shared across platforms?
Time-attack leaderboards rank results globally across all systems down to the millisecond. Bike tuning setups for gearing, suspension, and tire pressures save directly to the rider profile and remain visible across multiplayer sessions.











