Motocross The Game ranked racing structures competitive multiplayer around real-time telemetry, strict track limits, and a Dual Rating System. Developed by Virtual MX Studios, the simulator tracks rider behavior and performance on dedicated servers to organize matchmaking across five progressive license tiers.

How Ranked Racing Works in Motocross The Game

Ranked competition runs on digital track maps that establish defined track boundaries rather than traditional floating checkpoints. The game continuously tracks wheel positioning through real-time telemetry data sent directly to the game servers.

An off-track incident registers whenever both wheels leave the playable track boundary. When an incident occurs, the server calculates delta time against a virtual performance baseline:

  • Cutting a corner without gaining lap time awards an incident point with no added time penalty.
  • Cutting a corner that produces a lap time advantage awards an incident point plus a post-race time penalty.
  • Players receive instant in-game notifications whenever an incident point or time penalty applies.

Because all timing calculations and track limit evaluations occur on the server side, rule enforcement remains identical for every rider on the gate.

Dual Rating System: Clean Rating and Race Rating

Online progression separates driver behavior from finishing position through two distinct scores: Clean Rating (CR) and Race Rating (RR).

Clean Rating (CR)

Clean Rating tracks safety, track etiquette, and riding consistency. Every new competitor starts with a Clean Rating of 2.50, which can scale up to a ceiling of 4.99.

Actions that reduce your CR include running off-track, causing heavy contact with opponents, and crashing. Clean laps without contact or track limit infractions steadily build your rating back up.

Maintaining your rank requires keeping your CR at or above 2.00; dropping below that threshold places you at risk of demotion. Earning an end-of-season promotion requires a CR of at least 3.00 alongside the required session count. If your CR climbs above 4.00 during an active season, the system awards an immediate promotion to the next license class without waiting for the season schedule to conclude.

Race Rating (RR) and Strength of Field

Race Rating measures competitive pace and finish position relative to opponents in your split. Finishing ahead of higher-rated competitors delivers a substantial boost to your score, while finishing behind lower-rated racers reduces it.

Every official race calculates an overall Strength of Field score based on the average Race Rating of all riders on the gate. Splits featuring higher Strength of Field ratings award more championship points toward seasonal standings.

License Progression and Eligible Bike Classes

Ranked races restrict vehicle selection according to your current license. While practice modes and unranked lobbies permit any owned machine, competitive queues require riders to climb through five official licensing tiers.

License TierPermitted Bike DisplacementsPromotion RequirementDemotion Risk
Rookie125cc 2-strokeDefault starting licenseNone
Amateur125cc 2-stroke, 250cc 4-stroke3.00 CR at season end (or >4.00 instant)CR below 2.00
Pro/Am125cc 2-stroke, 250cc 2-stroke, 250cc 4-stroke, 450cc 4-stroke3.00 CR at season end (or >4.00 instant)CR below 2.00
Semi-Pro125cc 2-stroke, 250cc 2-stroke, 250cc 4-stroke, 450cc 4-stroke3.00 CR at season end (or >4.00 instant)CR below 2.00
Pro250cc 4-stroke, 450cc 4-strokeElite competition qualificationCR below 2.00

Seasonal Calendar and Week 13

Ranked competition runs on a 12-week seasonal schedule. Official championship points accumulate over the twelve weeks of competition to establish divisional winners and seasonal promotion pools.

Between competitive campaigns, the calendar includes an official Week 13. During this transition period, standard points racing pauses while developers introduce software patches, track updates, and unranked exhibition events before the next 12-week series begins.

Ranked Subscription and Server Requirements

Casual multiplayer and unranked private lobbies remain free to play for all owners of the base game, which is priced at $39.99 for the standard edition.

Competitive ranked queues require an active Racing Subscription. Virtual MX Studios leadership indicated that the subscription will cost under $4 per month, intended to cover dedicated server operations and anti-cheat infrastructure. An optional Ultimate subscription tier provides ongoing access to competitive calendar tracks and seasonal motorcycle releases.

Frequently Asked Questions

Can I ride a 450cc bike immediately in ranked races?

No. Ranked competition restricts bike choices by license tier. New players enter at the Rookie tier, which permits only 125cc two-stroke bikes. Riding 450cc four-stroke bikes in ranked splits requires reaching Pro/Am, Semi-Pro, or Pro status.

What happens if I go off-track during a ranked race?

The server calculates delta time against your expected lap pace. If leaving the boundaries did not provide a time advantage, you receive an incident point without a time penalty. If the cut created a time advantage, the system issues both an incident point and a time penalty.

Do public multiplayer lobbies require a monthly subscription?

No. Standard unranked multiplayer lobbies and private friend sessions do not require a subscription. The monthly fee applies strictly to the competitive, ranked esports matchmaking system.