Motocross The Game features six playable motocross circuits in its initial Early Access build: Swedish Midsummer Carnage, Estrella MX, Linköping, Green Peaks, Rödeby, and Pacific Crown. Developed by Virtual MX Studios in Unreal Engine 5, these venues range from beginner-friendly tutorial grounds to high-difficulty sand circuits designed around dual-body bike and rider physics.
Complete Track List in Motocross The Game
The Early Access release focuses on outdoor motocross layouts, many of which were built by community track creators such as Hellmachine and JV. Each circuit emphasizes distinct elevation profiles, jump scalings, and dirt textures.
| Track Name | Designer / Origin | Terrain Style | Primary Role & Difficulty |
|---|---|---|---|
| Estrella MX | Original / Virtual MX | Hard-pack dirt | Beginner tutorial circuit; Night lighting |
| Swedish Midsummer Carnage | Hell Machine (MX Bikes heritage) | Mixed dirt | Flow-focused layout; Fast rhythm sections |
| Linköping | JV (JVR) | Swedish outdoor dirt | Authentic replica layout; Includes speedway oval |
| Green Peaks | Hellmachine (inspired by Stekkenberg) | Orange sand and soil | Medium difficulty; Heavy elevation changes |
| Rödeby | Replica (Rödeby CK) | Hard-pack soil | Technical replica track; Low, realistic jump peaks |
| Pacific Crown | JV (JVR) | Deep sand | High difficulty; Massive booters and ocean views |
Estrella MX
Estrella MX serves as the introductory circuit for the game. Set in a California environment under evening lights, it features wide corners, forgiving table tops, and moderate jumps designed to help players adjust to braking assists and separate rider lean controls. Moving highway traffic is visible outside the perimeter fence, and the venue includes a secondary mini-bike track off the main racing line.
Swedish Midsummer Carnage
Created by Hellmachine, Swedish Midsummer Carnage is an established venue known among simulator players. The track prioritizes momentum and line flow over sudden elevation spikes. Players running fast laps on the 250F and 450F record times hovering around the 56- to 57-second mark, using precise throttle control across sweeping berms and double jumps.
Linköping
Linköping replicates the authentic Swedish motocross facility. Beyond its detailed grandstands, spectator fences, and animated background assets, the track grounds include an Easter egg flat-track dirt speedway ring where riders can practice sliding and rear-brake control. The main layout challenges players with quick direction changes and blind jump landings.
Green Peaks
Green Peaks draws inspiration from the classic simulator track Stekkenberg. The venue features orange-tinted sand, pine trees, and pronounced elevation changes. Following alpha player testing, the development team adjusted the track's height map and revamped its textures.
Rödeby
Rödeby CK delivers a grounded, realistic local racing experience. Built using drone scans, the circuit features authentic Swedish trackside structures, hard-packed dirt, and tame jump peaks. Because the table tops and rollers do not launch riders to excessive heights, this course rewards technical line choice, clutch work, and front-to-rear brake balancing over raw top speed.
Pacific Crown
Pacific Crown stands as the most demanding circuit in the launch selection. Built in a coastal paradise setting with passing ships and oceanside vistas, the course consists of loose sand sections, steep uphill climbs, and massive jumps. Casing or over-jumping any obstacle on Pacific Crown frequently triggers heavy crashes, requiring riders to manage their momentum carefully to complete a clean lap.
Track Physics, Telemetry, and Off-Track Rules
Courses in Motocross The Game differ from traditional arcade racing tracks by using real-time telemetry monitoring instead of invisible checkpoint triggers:
- Telemetry-Based Cut Detection: Track perimeters are defined by digital boundaries that track both wheels. If both tires leave the marked course, the server calculates a delta time against a virtual reference pace.
- Incident Points and Time Penalties: Cutting a corner without gaining an advantage adds an incident point to the player's Clean Rating (CR). Cutting that yields a faster time applies immediate penalty seconds directly to the final lap time.
- Surface Preparation: Initial Early Access tracks feature prepped, smooth soil conditions. Virtual MX Studios confirmed that proprietary dynamic terrain deformation is in active development and will be integrated in a later update rather than at the initial launch.
- Ghost System: During practice and time-attack sessions, the game displays live ghosts representing personal bests or community leaderboard times, allowing players to refine their braking and scrub points.
Future Tracks and Additional Disciplines
Virtual MX Studios has outlined several additional layouts and riding formats planned throughout development:
- Freeride Environments: Open-area riding grounds, including Reche Canyon, are in development for freeride practice.
- Supercross and Arenacross: Indoor stadium circuits are planned. Virtual MX Studios established a partnership with AMA Arenacross, and development has started on an Arenacross / Beginner Supercross track.
- FMX and Enduro: The main event selection architecture includes future categories for Freestyle Motocross (FMX) and Enduro disciplines.
- Moto Sandbox: Additional tracks like Moto Sandbox have started development for future builds.
Frequently Asked Questions
Does Motocross The Game launch with dynamic ground deformation?
Ground deformation will not be available in the initial Early Access release. The developers chose to stabilize core two-body physics and wheel traction models first, with the proprietary terrain deformation system planned for a subsequent update.
How do off-track penalties work on these tracks?
The game monitors wheel placement in real time. If both tires leave the track boundary and the system detects that time was gained compared to standard pacing, the server automatically assesses a time penalty and adds an incident point to your rating.
Which track is best for beginners to learn the physics?
Estrella MX is specifically designed as the game's tutorial venue. Its wide layout, moderate table tops, and forgiving turns allow new players to understand weight distribution and assist toggles before tackling technical courses.
Can you change bike setups for different track surfaces?
Players can enter the pit menu prior to practice, qualifying, or race sessions to adjust tire pressures, suspension settings, and gearing ratios to match hard-pack venues like Rödeby or sandy courses like Pacific Crown.












